Would You Dare Step Out on the Fifth Floor?
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The Elevator Game |
The lobby is empty at midnight, its marble floor gleaming under fluorescent lights that buzz too loudly in the silence. You press the button for the elevator, and the doors slide open with a metallic groan. Inside, it smells faintly of ozone and old machinery.
You step in, alone. The doors close.
The numbers begin to glow as you press them in a strange, almost nonsensical sequence: 4 → 2 → 6 → 2 → 10 → 5. The car shudders as it moves, and your stomach knots with each stop.
At the fifth floor, the doors slide open. The hallway beyond is dark, but a woman is standing there, her head tilted, her face just out of view. She takes a step inside.
You remember the rules.
Don’t look at her.
Don’t speak to her.
Don’t react.
You press “1.” But instead of descending, the elevator begins to rise.
When the doors open, you realize you are no longer in your world.
What Is the Elevator Game?
The Elevator Game is said to transport a player into another dimension—an “Otherworld” that mirrors our own but feels wrong in every possible way.
The legend is thought to have originated on Japanese and Korean forums in the early 2000s, where it blended traditional ghost stories with the modern setting of high-rise apartments. It later spread across Reddit, creepypasta sites, and YouTube, eventually becoming one of the best-known examples of ritual-based internet folklore.
The rules are strict. The ritual must be performed alone, in a building with at least ten stories, usually between midnight and 3 a.m. If you follow the sequence exactly, you might find yourself stepping out into someplace no human belongs.
The Rules of the Elevator Game
There are a few variations, but the most widely repeated version goes like this:
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Find a building with at least ten floors and a working elevator. You must be alone.
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Enter the elevator on the first floor.
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Press the floors in this sequence: 4 → 2 → 6 → 2 → 10 → 5.
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When you reach the fifth floor, a woman may enter.
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Do not look at her.
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Do not speak to her.
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Press the first-floor button.
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If the elevator instead rises to the 10th floor, the ritual has succeeded.
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When the doors open, you may choose to exit into the Otherworld—or stay inside and press the first floor to return.
Exiting the Otherworld is not always simple. Many versions warn that you must repeat the same button sequence to come back. Others say you must remain focused and avoid letting “her” distract you, or you may become trapped.
Where Did the Legend Begin?
The earliest known mentions of the Elevator Game appeared on Japanese message boards like 2ch and on Korean blogs in the early 2000s.
Elevators have long been considered liminal spaces in East Asian folklore—places where spirits linger and reality feels thinner. Unlike stairs, which are predictable and physical, elevators are mechanical boxes suspended between floors, humming in shafts of shadow. They’re thresholds, and thresholds invite stories.
In Korean ghost tales, mysterious women often appear in transitional spaces—hallways, bathrooms, subway stations. The pale woman who may step onto the fifth floor fits directly into this tradition. She isn’t described in detail, but the vagueness makes her more unsettling.
From there, the game made its way to the West, spreading through:
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Reddit threads on r/NoSleep and r/ThreeKings
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YouTube challenge videos filmed in dim apartment complexes
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TikTok recreations, complete with flickering lights and shaky camera work
Its simplicity made it irresistible: anyone with access to a tall building could try it. And many did.
Sightings, Stories, and Strange Results
So what happens when people attempt it?
Plenty report nothing unusual—just an awkward ride and maybe a nervous laugh.
But others describe experiences that follow eerie patterns:
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Flickering lights or total blackouts during the ride.
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Floors that don’t match reality—numbers lighting up that shouldn’t.
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Unnatural smells, often burnt or metallic.
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Time distortion, where seconds feel stretched.
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A presence on the fifth floor, whether or not the woman appears.
Some players claim the elevator wouldn’t respond when they tried to return. Others said they exited onto a floor that looked identical to their own—but it felt empty, watched, wrong.
And then there are the reports of the woman.
Sometimes she looks normal at first glance. Other times she’s described as wearing outdated clothing, her eyes black, her face blurred, or her body stained with blood. She never speaks first. But if you acknowledge her, the stories warn, you may never leave.
A Chilling Real-World Connection: The Elisa Lam Case
In 2013, the Elevator Game was suddenly linked to a real tragedy.
Elisa Lam, a Canadian student staying at the Cecil Hotel in Los Angeles, disappeared after behaving strangely in the building’s elevator. Surveillance footage shows her pressing a sequence of buttons, hiding, peering out, and making unusual gestures as if speaking to someone unseen.
The elevator doors remain open for an unnaturally long time. Eventually, she steps out and vanishes from sight.
Her body was later discovered in the hotel’s rooftop water tank.
Though her death was officially ruled an accident, the video went viral, with thousands insisting she had been playing the Elevator Game. The Cecil Hotel already had a reputation for hauntings and dark history, which only deepened the speculation.
Who (or What) Is the Woman?
The mysterious woman of the fifth floor is one of the most haunting aspects of the legend.
Theories about her identity include:
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A ghost who died in an elevator accident.
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A demon testing the player’s willpower.
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A trickster spirit, like Japan’s Kuchisake-onna, who lures the curious.
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A gatekeeper—ensuring only the prepared cross into the Otherworld.
Her purpose may never be known, but every version of the game repeats the same warning:
Don’t look. Don’t speak. Don’t react.
Psychological Interpretations
Scholars and folklorists often frame the Elevator Game as a way of exploring our deepest fears:
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Loss of control – being trapped in a box, powerless.
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The unknown – what’s waiting when the doors open?
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Rule-bound danger – if you break the sequence, something bad happens.
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Liminal space unease – elevators are thresholds, already uncanny.
For some, attempting the ritual is a rite of passage. For others, it’s a modern ghost story played out in real life.
The Otherworld
Those who say they reached the Otherworld describe it as eerily familiar, yet subtly wrong. Common features include:
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A red or gray sky with no clear source of light.
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Empty buildings with no people or power.
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A suffocating silence.
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Architecture that doesn’t make sense—hallways that bend, floors that loop.
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A constant sense of being watched.
Some believe this world is a parallel layer of reality, similar to concepts found in the Backrooms or the video game Silent Hill.
And some insist that if you visit… something might follow you back.
Pop Culture and the Elevator Game
The ritual’s eerie simplicity has kept it alive in popular culture:
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YouTube & TikTok – countless challenge videos, some faked, some played straight.
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Horror games – indie titles simulate the button sequence.
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Books & fiction – the Elevator Game often appears in short stories and anthologies of creepypasta.
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Podcasts & paranormal shows – discussed as a modern legend with uncanny staying power.
It has become a staple of internet folklore, sitting alongside other ritual-based legends.
Similar Legends
The Elevator Game is not alone. Around the world, people whisper about rituals that promise forbidden knowledge, power—or doom.
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The Three Kings Ritual – Said to have originated on Reddit, this ritual requires two mirrors, a candle, and a chair placed at exactly 3 a.m. The participant sits facing one mirror, with the other at their side, creating the illusion of infinite reflections. The candle provides the only light. Those who claim to have tried it describe seeing distorted versions of themselves in the glass, as though another “king” is watching from the other side.
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The Closet Game – A solitary ritual where you shut yourself in a pitch-black closet with a single match. The goal is to summon a demon, but if the match burns out, the creature is said to drag you into the darkness. Survivors of the legend warn that even if you escape, you may hear whispers following you long afterward.
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The Midnight Game – Supposedly adapted from an old pagan punishment ritual, this game requires summoning a spirit called the Midnight Man by lighting a candle, writing your name, and spilling a drop of blood on the paper. Once invited in, the spirit stalks your home until 3:33 a.m. If your candle goes out and you fail to relight it in ten seconds, the Midnight Man is said to claim you.
Charlie Charlie Challenge – A modern viral game from the 2010s, played with two pencils balanced in the shape of a cross. Players ask, “Charlie, Charlie, are you here?” and wait for the pencils to move. While often dismissed as a trick of balance, countless players swear the answers came too quickly—and too accurately—to be a coincidence.
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One-Man Hide and Seek (Hitori Kakurenbo) – A Japanese ritual involving a stuffed doll, uncooked rice, and a piece of your own DNA (usually a fingernail). Once the doll is prepared and the ritual begun, it is said to come alive, hunting the player in their own home. Players report footsteps, moving shadows, and the doll appearing where it shouldn’t.
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Bloody Mary – Perhaps the most famous ritual of all. At midnight, you stand in front of a mirror, light a candle, and chant her name three times. Some say she scratches your face, others that she drags you into the mirror. Like the Elevator Game, it’s deceptively simple—and all too easy to try at a sleepover on a dare.
Each of these legends, like the Elevator Game, blends ritual and folklore with a common theme: curiosity comes at a cost.
Final Thoughts
The Elevator Game endures because it’s both accessible and terrifying. Anyone with access to a tall building can try it. But once you know the rules, stepping into an elevator late at night never feels the same.
It plays on our instincts about liminal spaces, testing curiosity against fear. And it reminds us that some doors should never be opened.
So the next time you’re alone in an elevator, and it stops at the fifth floor with no one there—
Don’t look.
Don’t speak.
Don’t play.
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