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| Ben Drowned: The Terrifying Legend of the Haunted Zelda Game |
You haven’t played this game in years.
The cartridge feels lighter than you remember as you slide it into the console, plastic scraping softly against plastic. Out of habit, you blow a thin layer of dust from the edge, even though you know it never really mattered. The TV screen flickers, adjusting, and the familiar startup music crackles through aging speakers.
For a moment, everything feels exactly the way it should.
The title screen loads. You press start.
The save menu appears.
There’s already a file there.
You pause, controller resting loosely in your hands. You don’t remember starting a game. You’re sure of that. The name on the file isn’t yours — short, simple, unfamiliar. Still, the cursor is already highlighting it, blinking patiently, as if waiting for you to notice.
You hesitate longer than you should.
When you press the button, the game loads immediately.
No confirmation.
No prompt.
No choice.
Link appears in the world, standing perfectly still. The music plays — then loops — then cuts out entirely. You nudge the joystick. Nothing happens. For a few seconds, the game feels frozen.
Then the camera shifts on its own.
You tell yourself it’s a glitch. Old hardware. Corrupted data. That happens with used games. You’ve seen stranger things before.
But as the screen fades and reloads, one thought refuses to settle:
You don’t feel like you’re the one playing anymore.
Some urban legends are passed down through whispers.
Others spread through message boards, corrupted files, and half-remembered videos that refuse to fade.Ben Drowned didn’t begin with a campfire story or a friend-of-a-friend warning. It began with a used video game cartridge—one already carrying the imprint of someone else’s presence.
The save file was already there.
The name on it was Ben.
What followed wasn’t just a ghost story. It became one of the earliest and most unsettling examples of digital folklore—a legend that suggested something could be born inside a game, grow through attention, and eventually exist beyond the screen itself.
The Legend Begins With a Yard Sale
According to the original account, the story begins when a college student purchases a secondhand copy of The Legend of Zelda: Majora’s Mask at a yard sale. The seller, an older man, seems eager to be rid of it and explains that the cartridge once belonged to his grandson.
The implication is subtle, but clear: the boy is gone.
When the game boots up, there’s already a save file. That alone isn’t unusual. Used cartridges often retain old data. But this file behaves strangely. The character moves in odd patterns. Certain areas feel incomplete or wrong. NPCs react in ways that don’t align with scripted behavior.
At first, it feels like a technical issue—corruption, aging hardware, a minor glitch.
Then the game begins doing things the player never initiated.
The Name “Ben” and the First Signs of Awareness
The save file is labeled “Ben,” and over time it becomes apparent that Ben isn’t just the previous owner of the game.
He’s present.
Ben is described as a young boy who drowned, his death tied emotionally—and perhaps symbolically—to Majora’s Mask. His consciousness is no longer confined to memory. It’s embedded in the game’s code.
Early on, Ben doesn’t lash out.
He interferes.
Link will stand motionless without input. The camera will shift as though guided by another hand. Statues seem to turn when they shouldn’t. Music loops too long or cuts out entirely, leaving uncomfortable silence behind.
These moments feel deliberate, as if the game is trying to draw attention to itself.
Then words appear.
“You shouldn’t have done that.”
Why Majora’s Mask Became the Perfect Vessel
Majora’s Mask is already steeped in death. Its world exists in a perpetual three-day cycle, endlessly resetting while the moon creeps closer to annihilation. Characters live with unresolved grief, regret, and fear, aware—on some level—that time is running out.
Masks strip away identity and replace it with something borrowed.
Transformation is constant, rarely voluntary, and often painful.
Ben Drowned doesn’t overwrite these themes.
It absorbs them.
The idea of a drowned child trapped in a looped world, unable to move on, mirrors the game’s own emotional landscape. Ben doesn’t feel like an intrusion.
He feels like an inevitability.
As if the game was always meant to hold something like him.
From Glitch to Message
What makes Ben Drowned particularly unsettling is how long it takes for the haunting to become explicit. For a significant portion of the legend, nothing overtly “scary” happens.
The game simply behaves wrong.
The distinction matters.
Real glitches are mundane. They don’t announce themselves. By mimicking that subtlety, Ben Drowned creates uncertainty. Viewers aren’t sure whether they’re witnessing a technical malfunction or intentional manipulation.
When text finally appears—when the game directly addresses the player—it feels like a boundary has been crossed.
The game is no longer broken.
It’s communicating.
“You’ve Met With a Terrible Fate…”
Few lines in gaming are as quietly unsettling as Majora’s Mask’s recurring phrase:
“You’ve met with a terrible fate, haven’t you?”
In the original game, the line is atmospheric. In Ben Drowned, it becomes accusatory.
The legend reframes the phrase as Ben speaking—not as part of the game’s script, but as a reflection of his own state. He has met a terrible fate, and now he recognizes it in others.
The implication grows darker as the story continues.
Ben understands loss.
He understands inevitability.
And he is no longer content to suffer alone.
Ben’s Evolution: From Ghost to Entity
As the legend progresses, Ben’s behavior changes. He stops acting like a trapped spirit and begins behaving like something that learns.
He responds to observation.
He reacts to documentation.
He grows more complex the more attention he receives.
Later entries in the mythos suggest that Ben is not alone—that he is connected to a larger force or state of being. The idea of ascension is introduced, implying that awareness itself grants power.
Ben is no longer bound to the cartridge.
The cartridge was simply the first anchor.
The Moon, the Masks, and the Loss of Self
Symbolically, Ben’s evolution mirrors the game’s central imagery.
The moon looms, watching.
Masks erase identity.
Time resets endlessly, denying closure.
Ben loses his humanity gradually. His name remains, but his motivations become abstract. He stops seeking recognition and begins seeking influence.
The legend suggests that once a presence becomes aware of being observed, it can transcend its original form.
Ben becomes less a ghost and more a concept — a manifestation of grief, memory, and unfinished existence.
He doesn’t want release.
He wants continuation.
Audience Participation and Digital Mythology
Ben Drowned is often cited as one of the earliest internet horror legends to function like a living myth.
Viewers analyzed videos frame by frame. They searched for hidden messages, symbols, and patterns. The creator released content slowly, allowing speculation to build and theories to evolve.
The story didn’t just unfold — it reacted.
This participatory structure transformed Ben Drowned from a simple narrative into something communal. Fear was generated not by the creator alone, but by the audience reinforcing it.
In that way, Ben didn’t just exist in the story.
He existed between people.
Is Ben Drowned Real?
Like many modern legends, Ben Drowned exists in the space between story and experience.
The videos used real game assets. The glitches felt authentic. The pacing was restrained enough to feel plausible rather than theatrical. For many viewers, that was enough to make the legend linger long after the screen went dark.
Whether Ben is a ghost, an evolving digital entity, or simply a carefully constructed myth is part of what keeps the story alive. The legend doesn’t demand belief — it invites it.
And sometimes, that invitation is far more unsettling than certainty.
Why the Legend Still Endures
Ben Drowned endures because it reflects a modern fear: that digital spaces can hold memory, intent, and persistence.
Games save data.
Algorithms remember behavior.
Screens respond to us.
Ben Drowned asks what happens when that response becomes personal.
What happens when something inside the system doesn’t want to be reset?
Similar Legends
Lavender Town Syndrome – Japan / Internet Folklore
A legend centered on the unsettling background music of Pokémon’s Lavender Town, rumored to cause illness, distress, or suicidal thoughts in children. According to the story, the music’s high-frequency tones affected young players, particularly in early Japanese releases. Like Ben Drowned, the legend transforms a familiar game into something threatening through atmosphere rather than direct violence, suggesting that repetition and sound alone can carry harmful influence.Polybius – Portland, Oregon
An alleged arcade game from the early 1980s said to cause hallucinations, memory loss, and psychological manipulation in players. Witnesses claimed the machine appeared briefly in select arcades before vanishing, leaving behind only rumors and damaged players. Polybius and Ben Drowned share the fear that games are not passive entertainment, but systems capable of observing, influencing, and altering those who interact with them.Candle Cove – Internet Creepypasta
A fictional children’s television show remembered differently by each viewer, eventually revealed to be something deeply disturbing. In the legend, adults recall watching Candle Cove as children, only to discover that the show may never have existed—or that they were watching something far darker than they realized. Like Ben Drowned, the horror comes from corrupted nostalgia and collective memory, where shared belief gives the legend its power.The Backrooms – Internet Folklore
An endless, liminal space said to be accessed by “glitching” out of reality, often through moments of inattention or error. Once inside, individuals are trapped in repeating corridors that feel artificial and watched. The Backrooms and Ben Drowned both frame glitches not as mistakes, but as gateways—suggesting that errors can lead somewhere you were never meant to go.NES Godzilla Creepypasta – Internet Folklore
A legend involving a cursed Godzilla NES ROM that becomes increasingly hostile and self-aware as it is played. The game responds to player choices with escalating difficulty, distorted imagery, and a sense of deliberate punishment. Like Ben Drowned, the story suggests that once a game becomes aware of its player, it can change its behavior—and its intent.The Red Room Curse – Internet Folklore
A viral internet legend involving a cursed pop-up said to appear on a user’s screen, displaying a red background and a list of names—ending with the viewer’s own. According to the legend, once the Red Room appears, the viewer is marked for death, often described as occurring within a short time after the encounter. Like Ben Drowned, the curse emphasizes inevitability rather than immediate violence, suggesting that simply becoming aware of the phenomenon is enough to trigger it.
Petscop – Internet ARG / Analog Horror
An experimental horror series presented as gameplay footage from a fictional PlayStation game. As the series unfolds, the game reveals connections to memory suppression, abuse, and lost identity. Much like Ben Drowned, Petscop blurs the line between software and lived experience, suggesting that digital spaces can become repositories for trauma that refuses to remain buried.Final Thoughts
Ben Drowned endures because it taps into a very modern fear — that digital spaces can remember us, respond to us, and change based on our attention. It isn’t just a story about a haunted game, but about what happens when something inside a system becomes aware it’s being watched.
The legend doesn’t rely on violence or spectacle. It relies on familiarity. On nostalgia. On the quiet realization that something you thought you controlled may no longer be listening to you.
And once that line is crossed, there may be no reset button.
Enjoyed this story?
Urban Legends, Mystery, and Myth explores the creepiest corners of folklore — from haunted objects and internet legends to mysterious rituals and modern myth.
Want even more unsettling tales?
Discover our companion book series, Urban Legends and Tales of Terror, featuring reimagined fiction inspired by the legends we cover here.
Because some stories don’t end when the blog post does…
Discover our companion book series, Urban Legends and Tales of Terror, featuring reimagined fiction inspired by the legends we cover here.
Further Reading And Other Stories You Might Enjoy
Eleven Miles of Fear: The Terrifying Ritual That Gives You What You Want—For a Price
Three Terrifying Paranormal Games You Should Never Play Alone
The Last Bus to Fragrant Hills: The Terrifying Legend of Beijing's Vanishing Ghost Bus
Kisaragi Station: The Train Ride That Never Ends
The Elevator Game Urban Legend: A Ritual You Should Never Try
Daruma-san: The Deadly Japanese Bath Game You Should Never Play

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